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AN ECONOMIST'S GUIDE TO LOTTERY DESIGN
This month sees the seventh anniversary of the UK's National Lottery
- first sales, 14 November 1994, first draw, 19 November 1994 -
and, after some confusion and controversy, the start of Camelot's
second license period, which allows the company to run the game
for a further seven years. In a research report published in the
latest issue of the Economic Journal, Professor Ian Walker and Juliet
Young analyse some of the key issues in the operation of lottery
games and explore the implications for ticket sales and hence for
revenue for the 'good causes'. Their efforts to put some science
into the art of lottery design reveal that:
While the Saturday draw was initially a runaway success, quickly
achieving weekly sales of £70 million, sales have fallen gradually
since 1997 to less than £50 million a week now.
While the Wednesday draw has been successful by international standards,
regularly selling about £25 million, its introduction has
reduced Saturday sales dramatically. Now Saturday plus Wednesday
sales only just match Saturday sales before the midweek game was
launched.
The new 'Extra' game, which offers just a jackpot and no smaller
prizes and can only be bought in conjunction with a regular draw
ticket, has not been a success.
Good causes revenue might be higher if the 'take-out' - the proportion
of sales that is returned as prize money - were smaller: although
sales would fall a little, the good causes would get a larger share
of the smaller revenue.
But lotteries are not good vehicles for taxation since they are
a larger part of the spending of the poor than of the rich. And
there is no compelling evidence that there is any merit in having
much of the take-out dedicated to good causes.
Walker and Young's research analyses how sales have evolved over
time. It suggests that ticket sales depend positively on the average
return - the proportion of revenue returned as prizes - because
punters like better bets. Sales also depend on the skewness in the
prize distribution, for example, how much of the prize money goes
to the jackpot: the more skewness, the better for sales. In addition,
sales depend on the variance in the prize distribution, a measure
of the riskiness of the return - so the less variance, the better
for sales. The sizes of these effects are important: Walker and
Young's statistics suggest that the effect of the average return
is small as is the effect of the skewness, while the (negative)
variance effect is quite important.
This work helps to explain the variation in sales over time. The
Saturday draw was initially a runaway success: it offered such a
better deal than the football pools that it quickly cleaned up in
the market for long-shot bets. But the decline in the Saturday game
started when the Wednesday game was introduced: Saturday sales immediately
fell by around £10 million. One problem is that the games
were linked: Wednesday rolled over into Saturday and so, while there
were more rollovers (because midweek sales are low), they were smaller
rollovers - so the Saturday game didn't get the intermittent injection
of fun from large rollovers - it got many small ones instead.
Sales of the new 'Extra' game, which has not been a success, are
volatile since it is designed to roll over frequently. But the average
is barely £1 million per draw. This research suggests that
the skewness in the prize distribution (from being just a jackpot)
fails to compensate for the low average/high variance return (because
there is such a high probability of the return being zero in any
draw - that is, there is a large rollover probability). The 'Thunderball'
game is a fairly low variance game because it has a guaranteed jackpot,
but this also implies quite low skewness.
The research suggests that good causes revenue might be higher
if the game were meaner (with a lower take-out) because, although
sales would fall a little (since it would become a worse bet on
average), the good causes would get a larger share of the smaller
revenue. And if more of the prize money was used for the jackpot,
or if the variance in the expected prizes were reduced, sales would
rise.
BUT, in practice, it is difficult to change one aspect of the design
of the game without having a countervailing effect on another aspect.
It is difficult to make judgements about the merits of alternative
game designs without looking at ALL the proposed parameters.
Overall, the researchers conclude, there should be a lottery because
people enjoy playing and it does little harm. But lotteries are
not good vehicles for taxation because they are a larger part of
the spending of the poor than of the rich.
Moreover, there is no compelling empirical evidence to suggest
that there is any merit in having much of the take-out dedicated
to good causes. Such 'hypothecation' is bad for sound investment
decision-making. What is more, the best good causes - health, education,
etc. - are already the recipients of taxpayer largesse, so adding
lottery funds to these causes simply displaces Treasury money; while
those causes where this 'additionality' issue is not a problem are
unlikely to be very 'good'.
Notes for Editors: 'An Economist's Guide to Lottery Design' by
Ian Walker and Juliet Young is published in the November 2001 issue
of the Economic Journal. Walker is Professor of Economics at the
University of Warwick, Coventry CV4 7AL; Young is at National Economic
Research Associates, 15 Stratford Place, London W1.
For Further Information: contact Ian Walker on: 024-765-23054 (mobile:
07785-538218; fax: 024-765-23032; email: i.walker@warwick.ac.uk);
or RES Media Consultant Romesh Vaitilingam on 0117-983-9770 or 07768-661095
(email: romesh@compuserve.com).
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